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bloodbro.c
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C/C++ Source or Header
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2000-04-23
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19KB
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538 lines
/**************************************************************************
Blood Bros, West Story.
TAD Corporation 1990/Datsu 1991
68000 + Z80 + YM3931 + YM3812
driver by Carlos A. Lozano Baides
TODO:
(*) Global
- Sprites priorities/clip.
- Fix timing?? Foreground layer flickers during the game!!!!
- hiscore.
(*) Blood Bros
(*) West Story
- Sprites problems. (decode problems?)
27.10.99: Added sound - Bryan McPhail.
**************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/z80/z80.h"
#include "sndhrdw/seibu.h"
extern void bloodbro_vh_screenrefresh( struct osd_bitmap *bitmap, int fullrefresh );
extern void weststry_vh_screenrefresh( struct osd_bitmap *bitmap, int fullrefresh );
extern int bloodbro_vh_start(void);
extern void bloodbro_vh_stop(void);
READ_HANDLER( bloodbro_background_r );
WRITE_HANDLER( bloodbro_background_w );
READ_HANDLER( bloodbro_foreground_r );
WRITE_HANDLER( bloodbro_foreground_w );
extern unsigned char *bloodbro_videoram2;
extern unsigned char *textlayoutram;
extern unsigned char *bloodbro_scroll;
/***************************************************************************/
static READ_HANDLER( bloodbro_ports_r ) {
//logerror("INPUT e000[%x] \n", offset);
switch (offset) {
case 0x0: /* DIPSW 1&2 */
return readinputport(4) + readinputport(5)*256;
case 0x2: /* IN1-IN2 */
return readinputport(0) + readinputport(1)*256;
case 0x4: /* ???-??? */
return readinputport(2) + readinputport(3)*256;
default: return (0xffff);
}
}
static WRITE_HANDLER( bloodbro_sound_w )
{
/* Slightly different interface in this game */
if (offset==0) seibu_soundlatch_w(0,data&0xff); /* Convert 16 bit write to 8 bit */
else if (offset==2) seibu_soundlatch_w(2,data&0xff); /* Convert 16 bit write to 8 bit */
else if (offset!=2) seibu_soundlatch_w(offset,data&0xff);
}
READ_HANDLER( bloodbro_sound_r )
{
return 0x0060; /* Always return sound cpu ready */
}
/**** Blood Bros Memory Map *******************************************/
static struct MemoryReadAddress readmem_cpu[] = {
{ 0x00000, 0x7ffff, MRA_ROM },
{ 0x80000, 0x8afff, MRA_RAM },
{ 0x8b000, 0x8bfff, MRA_RAM },
{ 0x8c000, 0x8c3ff, bloodbro_background_r },
{ 0x8c400, 0x8cfff, MRA_RAM },
{ 0x8d000, 0x8d3ff, bloodbro_foreground_r },
{ 0x8d400, 0x8d7ff, MRA_RAM },
{ 0x8d800, 0x8dfff, MRA_RAM },
{ 0x8e000, 0x8e7ff, MRA_RAM },
{ 0x8e800, 0x8f7ff, paletteram_word_r },
{ 0x8f800, 0x8ffff, MRA_RAM },
{ 0xa0000, 0xa001f, bloodbro_sound_r },
{ 0xc0000, 0xc007f, MRA_BANK3 },
{ 0xe0000, 0xe000f, bloodbro_ports_r },
{ -1 }
};
static struct MemoryWriteAddress writemem_cpu[] = {
{ 0x00000, 0x7ffff, MWA_ROM },
{ 0x80000, 0x8afff, MWA_RAM },
{ 0x8b000, 0x8bfff, MWA_RAM, &spriteram },
{ 0x8c000, 0x8c3ff, bloodbro_background_w, &videoram }, /* Background RAM */
{ 0x8c400, 0x8cfff, MWA_RAM },
{ 0x8d000, 0x8d3ff, bloodbro_foreground_w, &bloodbro_videoram2 }, /* Foreground RAM */
{ 0x8d400, 0x8d7ff, MWA_RAM },
{ 0x8d800, 0x8dfff, MWA_RAM, &textlayoutram },
{ 0x8e000, 0x8e7ff, MWA_RAM },
{ 0x8e800, 0x8f7ff, paletteram_xxxxBBBBGGGGRRRR_word_w, &paletteram },
{ 0x8f800, 0x8ffff, MWA_RAM },
{ 0xa0000, 0xa001f, bloodbro_sound_w, &seibu_shared_sound_ram },
{ 0xc0000, 0xc007f, MWA_BANK3, &bloodbro_scroll },
{ 0xc0080, 0xc0081, MWA_NOP }, /* IRQ Ack VBL? */
{ 0xc00c0, 0xc00c1, MWA_NOP }, /* watchdog? */
//{ 0xc0100, 0xc0100, MWA_NOP }, /* ?? Written 1 time */
{ -1 }
};
/**** West Story Memory Map ********************************************/
static struct MemoryReadAddress weststry_readmem_cpu[] = {
{ 0x000000, 0x07ffff, MRA_ROM },
{ 0x080000, 0x08afff, MRA_RAM },
{ 0x08b000, 0x08bfff, MRA_RAM },
{ 0x08c000, 0x08c3ff, bloodbro_background_r },
{ 0x08c400, 0x08cfff, MRA_RAM },
{ 0x08d000, 0x08d3ff, bloodbro_foreground_r },
{ 0x08d400, 0x08dfff, MRA_RAM },
{ 0x08d800, 0x08dfff, MRA_RAM },
{ 0x08e000, 0x08ffff, MRA_RAM },
{ 0x0c1000, 0x0c100f, bloodbro_ports_r },
{ 0x0c1010, 0x0c17ff, MRA_BANK3 },
{ 0x128000, 0x1287ff, paletteram_word_r },
{ 0x120000, 0x128fff, MRA_BANK2 },
{ -1 }
};
static struct MemoryWriteAddress weststry_writemem_cpu[] = {
{ 0x000000, 0x07ffff, MWA_ROM },
{ 0x080000, 0x08afff, MWA_RAM },
{ 0x08b000, 0x08bfff, MWA_RAM, &spriteram },
{ 0x08c000, 0x08c3ff, bloodbro_background_w, &videoram }, /* Background RAM */
{ 0x08c400, 0x08cfff, MWA_RAM },
{ 0x08d000, 0x08d3ff, bloodbro_foreground_w, &bloodbro_videoram2 }, /* Foreground RAM */
{ 0x08d400, 0x08d7ff, MWA_RAM },
{ 0x08d800, 0x08dfff, MWA_RAM, &textlayoutram },
{ 0x08e000, 0x08ffff, MWA_RAM },
{ 0x0c1010, 0x0c17ff, MWA_BANK3 },
{ 0x128000, 0x1287ff, paletteram_xxxxBBBBGGGGRRRR_word_w, &paletteram },
{ 0x120000, 0x128fff, MWA_BANK2 },
{ -1 }
};
/******************************************************************************/
SEIBU_SOUND_SYSTEM_YM3812_MEMORY_MAP(MRA_NOP); /* No coin port in this game */
/******************************************************************************/
INPUT_PORTS_START( bloodbro )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1)
PORT_BIT( 0x0e, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0e, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, "Coin Mode" )
PORT_DIPSETTING( 0x00, "Normal" )
PORT_DIPSETTING( 0x01, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x20, 0x20, "Starting Coin" )
PORT_DIPSETTING( 0x20, "Normal" )
PORT_DIPSETTING( 0x00, "x2" )
PORT_DIPNAME( 0x40, 0x40, "Unused 1" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unused 2" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x01, "5" )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x0c, "300K 500K" )
PORT_DIPSETTING( 0x08, "500K 500K" )
PORT_DIPSETTING( 0x04, "500K" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x20, "Easy" )
PORT_DIPSETTING( 0x30, "Normal" )
PORT_DIPSETTING( 0x10, "Hard" )
PORT_DIPSETTING( 0x00, "Very Hard" )
PORT_DIPNAME( 0x40, 0x40, "Allow Continue" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
INPUT_PORTS_END
/**** West Story Input Ports *******************************************/
INPUT_PORTS_START( weststry )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 | IPF_PLAYER2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/**** Blood Bros gfx decode ********************************************/
static struct GfxLayout textlayout = {
8,8, /* 8*8 characters */
4096, /* 4096 characters */
4, /* 4 bits per pixel */
{ 0, 4, 0x10000*8, 0x10000*8+4 },
{ 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0},
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout backlayout = {
16,16, /* 16*16 sprites */
4096, /* 4096 sprites */
4, /* 4 bits per pixel */
{ 8, 12, 0, 4 },
{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
3+32*16, 2+32*16, 1+32*16, 0+32*16, 16+3+32*16, 16+2+32*16, 16+1+32*16, 16+0+32*16 },
{ 0*16, 2*16, 4*16, 6*16, 8*16, 10*16, 12*16, 14*16,
16*16, 18*16, 20*16, 22*16, 24*16, 26*16, 28*16, 30*16 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxLayout spritelayout = {
16,16, /* 16*16 sprites */
8192, /* 8192 sprites */
4, /* 4 bits per pixel */
{ 8, 12, 0, 4 },
{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
3+32*16, 2+32*16, 1+32*16, 0+32*16, 16+3+32*16, 16+2+32*16, 16+1+32*16, 16+0+32*16 },
{ 0*16, 2*16, 4*16, 6*16, 8*16, 10*16, 12*16, 14*16,
16*16, 18*16, 20*16, 22*16, 24*16, 26*16, 28*16, 30*16 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxDecodeInfo bloodbro_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x00000, &textlayout, 0x70*16, 0x10 }, /* Text */
{ REGION_GFX2, 0x00000, &backlayout, 0x40*16, 0x10 }, /* Background */
{ REGION_GFX2, 0x80000, &backlayout, 0x50*16, 0x10 }, /* Foreground */
{ REGION_GFX3, 0x00000, &spritelayout, 0x00*16, 0x10 }, /* Sprites */
{ -1 }
};
/**** West Story gfx decode *********************************************/
static struct GfxLayout weststry_textlayout = {
8,8, /* 8*8 sprites */
4096, /* 4096 sprites */
4, /* 4 bits per pixel */
{ 0, 0x8000*8, 2*0x8000*8, 3*0x8000*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every sprite takes 8 consecutive bytes */
};
static struct GfxLayout weststry_backlayout = {
16,16, /* 16*16 sprites */
4096, /* 4096 sprites */
4, /* 4 bits per pixel */
{ 0*0x20000*8, 1*0x20000*8, 2*0x20000*8, 3*0x20000*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7},
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxLayout weststry_spritelayout = {
16,16, /* 16*16 sprites */
8192, /* 8192 sprites */
4, /* 4 bits per pixel */
{ 0*0x40000*8, 1*0x40000*8, 2*0x40000*8, 3*0x40000*8 },
{ 0, 1, 2, 3, 4, 5, 6, 7,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static struct GfxDecodeInfo weststry_gfxdecodeinfo[] =
{
{ REGION_GFX1, 0x00000, &weststry_textlayout, 16*16, 0x10 },
{ REGION_GFX2, 0x00000, &weststry_backlayout, 48*16, 0x10 },
{ REGION_GFX2, 0x80000, &weststry_backlayout, 32*16, 0x10 },
{ REGION_GFX3, 0x00000, &weststry_spritelayout, 0*16, 0x10 },
{ -1 }
};
/**** Blood Bros Interrupt & Driver Machine ****************************/
/* Parameters: YM3812 frequency, Oki frequency, Oki memory region */
SEIBU_SOUND_SYSTEM_YM3812_HARDWARE(14318180/4,8000,REGION_SOUND1);
static struct MachineDriver machine_driver_bloodbro =
{
{
{
CPU_M68000,
10000000, /* 10 Mhz */
readmem_cpu,writemem_cpu,0,0,
m68_level4_irq,1
},
{
SEIBU_SOUND_SYSTEM_CPU(14318180/4)
},
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
1, /* CPU slices per frame */
seibu_sound_init_1, /* init machine */
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
bloodbro_gfxdecodeinfo,
2048,2048,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
bloodbro_vh_start,
bloodbro_vh_stop,
bloodbro_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
SEIBU_SOUND_SYSTEM_YM3812_INTERFACE
}
};
static struct MachineDriver machine_driver_weststry =
{
{
{
CPU_M68000,
10000000, /* 10 Mhz */
weststry_readmem_cpu,weststry_writemem_cpu,0,0,
m68_level6_irq,1
},
{
SEIBU_SOUND_SYSTEM_CPU(14318180/4)
},
},
60, DEFAULT_REAL_60HZ_VBLANK_DURATION,
1, /* CPU slices per frame */
seibu_sound_init_1, /* init machine */
/* video hardware */
256, 256, { 0, 255, 16, 239 },
weststry_gfxdecodeinfo,
1024,1024,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
bloodbro_vh_start,
bloodbro_vh_stop,
weststry_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
SEIBU_SOUND_SYSTEM_YM3812_INTERFACE
}
};
ROM_START( bloodbro )
ROM_REGION( 0x90000, REGION_CPU1 )
ROM_LOAD_ODD ( "bb_02.bin" , 0x00000, 0x20000, 0xc0fdc3e4 )
ROM_LOAD_EVEN( "bb_01.bin" , 0x00000, 0x20000, 0x2d7e0fdf )
ROM_LOAD_ODD ( "bb_04.bin" , 0x40000, 0x20000, 0xfd951c2c )
ROM_LOAD_EVEN( "bb_03.bin" , 0x40000, 0x20000, 0x18d3c460 )
ROM_REGION( 0x18000, REGION_CPU2 )
ROM_LOAD( "bb_07.bin" , 0x000000, 0x08000, 0x411b94e8 )
ROM_CONTINUE( 0x010000, 0x08000 )
ROM_REGION( 0x20000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "bb_05.bin" , 0x00000, 0x10000, 0x04ba6d19 ) /* characters */
ROM_LOAD( "bb_06.bin" , 0x10000, 0x10000, 0x7092e35b )
ROM_REGION( 0x100000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "bloodb.bk", 0x00000, 0x100000, 0x1aa87ee6 ) /* Background+Foreground */
ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "bloodb.obj", 0x00000, 0x100000, 0xd27c3952 ) /* sprites */
ROM_REGION( 0x20000, REGION_SOUND1 ) /* ADPCM samples */
ROM_LOAD( "bb_08.bin" , 0x00000, 0x20000, 0xdeb1b975 )
ROM_END
ROM_START( weststry )
ROM_REGION( 0x90000, REGION_CPU1 ) /* 64k for cpu code */
ROM_LOAD_ODD ( "ws13.bin" , 0x00000, 0x20000, 0x158e302a )
ROM_LOAD_EVEN( "ws15.bin" , 0x00000, 0x20000, 0x672e9027 )
ROM_LOAD_ODD ( "bb_04.bin" , 0x40000, 0x20000, 0xfd951c2c )
ROM_LOAD_EVEN( "bb_03.bin" , 0x40000, 0x20000, 0x18d3c460 )
ROM_REGION( 0x18000, REGION_CPU2 ) /* 64k for sound cpu code */
ROM_LOAD( "ws17.bin" , 0x000000, 0x08000, 0xe00a8f09 )
ROM_CONTINUE( 0x010000, 0x08000 )
ROM_REGION( 0x20000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ws09.bin" , 0x00000, 0x08000, 0xf05b2b3e ) /* characters */
ROM_CONTINUE( 0x00000, 0x8000 )
ROM_LOAD( "ws11.bin" , 0x08000, 0x08000, 0x2b10e3d2 )
ROM_CONTINUE( 0x08000, 0x8000 )
ROM_LOAD( "ws10.bin" , 0x10000, 0x08000, 0xefdf7c82 )
ROM_CONTINUE( 0x10000, 0x8000 )
ROM_LOAD( "ws12.bin" , 0x18000, 0x08000, 0xaf993578 )
ROM_CONTINUE( 0x18000, 0x8000 )
ROM_REGION( 0x100000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ws05.bin" , 0x00000, 0x20000, 0x007c8dc0 ) /* Background */
ROM_LOAD( "ws07.bin" , 0x20000, 0x20000, 0x0f0c8d9a )
ROM_LOAD( "ws06.bin" , 0x40000, 0x20000, 0x459d075e )
ROM_LOAD( "ws08.bin" , 0x60000, 0x20000, 0x4d6783b3 )
ROM_LOAD( "ws01.bin" , 0x80000, 0x20000, 0x32bda4bc ) /* Foreground */
ROM_LOAD( "ws03.bin" , 0xa0000, 0x20000, 0x046b51f8 )
ROM_LOAD( "ws02.bin" , 0xc0000, 0x20000, 0xed9d682e )
ROM_LOAD( "ws04.bin" , 0xe0000, 0x20000, 0x75f082e5 )
ROM_REGION( 0x100000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ws25.bin" , 0x00000, 0x20000, 0x8092e8e9 ) /* sprites */
ROM_LOAD( "ws26.bin" , 0x20000, 0x20000, 0xf6a1f42c )
ROM_LOAD( "ws23.bin" , 0x40000, 0x20000, 0x43d58e24 )
ROM_LOAD( "ws24.bin" , 0x60000, 0x20000, 0x20a867ea )
ROM_LOAD( "ws21.bin" , 0x80000, 0x20000, 0xe23d7296 )
ROM_LOAD( "ws22.bin" , 0xa0000, 0x20000, 0x7150a060 )
ROM_LOAD( "ws19.bin" , 0xc0000, 0x20000, 0xc5dd0a96 )
ROM_LOAD( "ws20.bin" , 0xe0000, 0x20000, 0xf1245c16 )
ROM_REGION( 0x20000, REGION_SOUND1 ) /* ADPCM samples */
ROM_LOAD( "bb_08.bin" , 0x00000, 0x20000, 0xdeb1b975 )
ROM_END
static void gfx_untangle( void )
{
unsigned char *gfx = memory_region(REGION_GFX3);
int i;
for( i=0; i< 0x100000; i++ ){
gfx[i] = ~gfx[i];
}
}
/***************************************************************************/
static void init_bloodbro(void)
{
install_seibu_sound_speedup(1);
}
static void init_weststry(void)
{
install_seibu_sound_speedup(1);
gfx_untangle();
}
/***************************************************************************/
GAME( 1990, bloodbro, 0, bloodbro, bloodbro, bloodbro, ROT0, "Tad", "Blood Bros." )
GAME( 1990, weststry, bloodbro, weststry, weststry, weststry, ROT0, "bootleg", "West Story" )